7.06.2015

The Rasberry Pi Education manual

Na manuály respektující nové, širší možnosti RPi 2B si zřejmě budeme muset ještě počkat. Velká část dokumentace, napsané pro starší verze RPi, obsahuje cenné informace, které nám mohou pomoci zvládnout - vzhledem ke zpětné kompatibilitě RPi2B , i nejnovější verzi RPi. Takovým zdrojem je především  "The Rasberry Pi education manual".  Byl publikován 2.1.2013 na TÉTO adrese a s následujícími informacemi o zdroji:
Computing at school - Educate - Engage - Encourage
Official Educational User Manual for the Raspberry Pi.  Developed in conjuction with the Raspberry Pi Foundation. This manual is released with the following licence: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported
Vybírám přehled témat a cituji několik úvodních informací z manuálu: 
Kapitoly manuálu
0. Introduction
1. A beginner’s guide to Scratch
2. Greenfoot on the Raspberry Pi
3. Experiments in Python
4. Human-computer interfacing
5. GeoGebra: fun with maths!
Cituji z úvodních odstavců: 
"This user manual is different. Instead, think of this manual, along with your Raspberry Pi, as a “computer science set”. We will use experiments to discover how to program a computer to create your own games and animations, how to make graphics appear on screen just by typing in the right code (just like the developers of your favourite games do), how to get a cat to do your maths homework for you, and much more. By doing all this, you will learn the basic principles of computer science. And that’s your first step on the journey to becoming a real computer programmer, a games developer, an über-hacker just like in the movies (only cooler and staying strictly within the law) and many other things besides. Exactly what, depends on you. Our aim was for it to be suitable for most people of eight years and older. But that doesn’t mean it’s for eight year olds. This book is for anyone and everyone who is curious to know more about computing and creating computer programs. We begin the manual with some relatively easy experiments in computer science."